You communicate with the dealer by sending e-mail to a predetermined e-mail address. Your messages may contain bets as well as commands to control the amount of mail you will receive, vacations, etc. The server will take care of all administrative details, such as dealing cards, announcing actions, handling showdowns, computing winning hands, awarding money, shuffling the deck, and so on until the tournament is over. You just play your hand and read your mail.
Betting: In its most basic form, betting goes as follows: when it is your turn to bet, send a message with the dollar amount you want to bet. You must have a $-sign in column 1 followed by the amount, and no other text is allowed on that line, (ie. none of the switches discussed below), eg.
$0
The above will check or fold, whatever the case may be. The dealer will compute
whether your bet constitutes a call or raise, eg. if it is $200 to you and you
want to raise $300 send in a $500 bet.
All private messages from the dealer to a player contain that player's ID in the subject line, for example:
Subject: Holdem game (ID=casino): your cardsWhen sending mail to the dealer, you must include the string ID=<yourid> in the subject line. Other text may also be in the Subject line. If your mailer includes the old Subject line when you "reply" to a message, all you need to do is reply to a message that contains your ID and all will be well. Alternatively, you could put the ID by itself:
Subject: ID=casinoNo spaces are allowed between the = sign and the ID. The ID is always in lowercase, and you must also supply it that way.
Of course, messages that go to multiple players do not contain anyone's ID on the Subject line. If you "reply" to such a message you must supply your ID yourself by editing the Subject line.
Note: if you inadvertently cc the other players on one of your moves, your ID will be revealed to the rest of the table. This is not a good idea. While opportunities for cheating are limited (and will be detected since all mail is logged), you should request a new ID from the floorman in such a case. You cannot change your own ID.
If you lose your ID, write to the floorman, or wait for the reminder message that it is your turn to bet, it will contain your ID.
The following commands are available for advance bets:
It is not necessary to use these features out of turn, ie. you can also use them when it is your turn to bet.
You can change your mind about these bets; just send in a new bet and it will override the existing one (provided your mail gets there in time of course).
The syntax is a /S appended to the specific command. Examples:
CALL/S $0
Keep betting $0, ie. fold at the earliest opportunity. The command FOLD does
the same thing. Note that FOLD/S is redundant.
POT/S
Bet or raise the pot at every opportunity.
The general form of an advance conditional action looks like:
IF/<conditions> <action>
IF/<conditions> <action>
...
ELSE <action>
The first IF line for which all conditions evaluate to TRUE will cause its
action to be executed. There is a maximum of 8 IF lines per advance action.
If no IF lines match then the ELSE part is executed. The ELSE part is
optional.
In other words, the above is equivalent to
IF <conditions> THEN <action>
ELSIF <conditions> THEN <action>
...
ELSE <action>
ENDIF
The <conditions> can take the following form, best illustrated by an example:
IF/P<=2500/B<=500/N=3/I:3/O:2 POT
The above command means: if the pot is at most $2500, and the bet to me is at
most $500, and there are 3 players in the pot, and player 3 is in, and player 2
is out, then bet (or call and raise) the pot.
Conditions are one of:
Here are some examples of using expert-style advance betting:
IF/N=2/I:1 JAM
If there are only 2 players in the pot, and player 1 is in, then JAM. In other
words, if it's down to just me and player 1, JAM.
IF/B=0 POT
IF/B<=1000 CALL *
If checked to me, bet the pot. Else, call any bet up to $1000. If the bet is
more do nothing.
The simple form "$x" is not allowed as an action guarded by IF or ELSE, ie. the following is illegal:
IF/N=2 $100
This would be illegal even if it were that player's turn to act.
Effect of other switches on IF commands:
The /S switch may be applied to individual actions within the IF construct, or to the IF as a whole. In the latter case, for the /S switch to have the desired effect it must appear on the first IF, in case multiple IF's are used.
Examples:
IF/N=2 CALL/S *
IF/N=3 CALL *
If only two players are left, call anything to the end. If three players are
left call anything, but just once.
IF/S/O:6 JAM
>From now until the end, when player 6 is out, jam.
Other switches (/H, /Q and /R), when appearing either on the IF itself or on any of the commands inside the IF's, are always promoted to the "outer level". For example,
IF/N=4 FOLD/R
IF/N=3 CALL *
IF/N=2 JAM
The /R switch implies "REVEAL" (see
Revealing Folded Hands) and always takes effect even if the
first IF arm is not the one actually selected.
FOLD/Q
Note: the /Q switch is not allowed on UNDO.
JAM/H=99
This ensures that the JAM will only take effect during hand 99. If by the time
the command is received the hand number is 100, the JAM is ignored. Note: you
cannot use the /H comand to specify an action for a future hand.
HINT: if your mail connection is less than reliable, always use /H. It can prevent nasty surprises.
This is mostly useful in a situation such as the following. Suppose you are first to act after the big blind. You call, and everyone else either calls or folds, except the big blind who didn't put in an advance action. Should he check, you will see a flop; but if he bets, you need to decide whether to call or not. Typically, you might be able to decide the latter in advance but not the former. That's where this feature comes in: you want to say "call X if betting round is pre-flop". The syntax is:
IF/F=1 CALL $xwhere
F = 1 pre-flop F = 2 post-flop F = 3 turn (4th card) F = 4 river (5th and final card)An important rule to remember is that advance bets "expire" immediately after your next bet. Ie. if you have an advance action in, the dealer will attempt to apply it the first time it's your turn to bet; whether or not the action actually "fires", it is immediately discarded (unless of course you specify "sticky", but even that is erased if the first attempt to use it fails).
This means that if you do someting like this pre-flop:
IF/F=4 JAMintending to jam on the river, it will not work since your next "real" action will wipe it out.
FOLD/R
An UNDO command will erase the intent to reveal your hand. Needless to say,
the default is to not reveal folded hands.
While you are on vacation, the dealer will post antes and blinds for you as necessary. When the action gets to you you will bet $0 at all times, ie. check or fold.
To go on vacation, send a one liner with the command GONE "until-string", where the argument "until-string" indicates when you expect to be back. The first six characters of this string will be included in every status report that the dealer sends out. It is not interpreted and there is no penalty for returning earlier or later; it's intended strictly as a courtesy to the other players.
Example:
GONE 13 Sep
To indicate that you are coming back from vacation, send a one-liner with the
command BACK.
When a player goes on vacation, if it was also his turn to bet a $0 bet will automatically be made. Vacations are announced to the rest of the table at the end of a hand. They are not announced immediately to prevent people from "going on vacation" with no intention of really leaving town, but rather with the plan to come back during the same hand when no one expects it. However, a player on vacation may come BACK at any time during the hand, and if he hasn't already been folded he has the right to play his hand.
You may infer correctly from the above, that sticky actions take precedence over vacations. Unless of course your sticky action translates into an insufficient bet (possible with MAKE or RAISE), in which case you will be folded.
In a given tournament, there may be limits imposed on the number of hands that can be played per day while someone is on vacation, to avoid the situation where a small number of people quickly eliminate a vacationed player by making him use up all his money in antes and blinds.
New for WRGPT8: you cannot win a hand while on vacation. Exception: you can win the hand during which you go on vacation.
Any text following the line on which the PROTEST command appears is forwarded to the floorman. It will not be sent to the other players at your table; they will simply receive notification that you filed a protest. It is up to you to inform them of the reason why, but you don't need to do so.
Example:
PROTEST I timed out at 4PM, but the last message I got said my timeout was scheduled for 5PM.New for WRGPT8:You can withdraw your protest through the use of the UNDO command.
GONE RESIGN
This will be treated as a special sort of vacation with no limits on the number
of hands that can be played per day. You cannot come BACK after resigning from
the game.
NOTE: sometimes players resign after being eliminated from the tournament. While harmless, this has no effect whatsoever.
START 12
This command will cause your day to start at 12 Noon in the timezone of the
host machine. The START command does not take effect until the NEXT hand, ie.
you cannot change your schedule while a hand is in progress.
You can choose any value between 0 and 23 (inclusive) for your start of day. Only whole hours are allowed, eg. 6:30 will not work.
A WHAT command will tell you your own "start of day". There is no direct way to find out what the "start of day" for other players is.
CAUTION: it is possible to create non-contiguous office hours this way, due to the fact that there are no office hours on Saturday and Sunday in the timezone of the host machine. For example, if you use START 18 and the "length of day" is 9, you will only have 6 office hours on Friday (18-24); the remaining 3 hours are on the following Monday (0-3 AM). It does not matter that for instance, "START 18" implies 15:00 or earlier in your timezone. All calculations are done in the host machine timezone.
With the host machine typically residing in the continental US, players in "faraway" timezones such as Australia or New Zealand will have a problem if they cannot access their mail on Saturdays. There is no way for them to avoid having "office hours" on their Saturday.
This more complicated example assumes a 18:00 starting time and a six hour timeout with a 9 hour length of day (see Changing Office Hours):
If you miss your deadline you will be put on vacation and a $0 bet will be entered for you. In future hands your status line will show "AWOL". While AWOL, you are NOT protected by the rule that limits the number of hands per day while someone is on vacation.
ADDR me@my.new.placeYou will receive a confirmation message both at your old address and your new address. After that, mail will go only to your new address. Note that it is easy to add address(es) to your current address, eg:
ADDR current@address.com, additional@address.comNow you will receive future mail at both addresses.
Note: it is of course up to the player to supply the correct address(es).
In particular, the dealer does not analyze the
Note: in case of ties, tied players are ranked in an irrelevant order; except
that eliminated players are ranked in reverse order of elimination.
Example of the use of the SIG command:
Limitations:
(1) table talk lines longer than 80 characters are truncated to 80
characters. There is a limit of 31 lines of table talk for advance bets
(additional lines are ignored); there is no limit on the number of lines when
it is your turn to bet.
(2) There is no way to combine table talk with an IF bet.
(3) The dealer applies certain filters to table talk, eg. it tries to suppress
"quoted" messages which often occur when people include the entire message
they're replying to. Prolonged abuse of the table talk feature may result
in a player's table talk capability being shut off (eg. when someone always
includes a lengthy signature without applying the SIG command, or when players
repeatedly include commercial messages).
It might show up as follows in a dealer status report:
The latest version of this manual can be obtained by sending the one-liner
Syntax for bets and commands to the dealer are case in-sensitive.
All commands must start on column 1, and use only a single line.
Only one command per message (except for SIG command.)
Blinds are always live.
If the player with the big blind is eliminated, the dealer does not move prior
to the next hand, and there will be no small blind.
In no limit, to qualify as a raise, the raise must be at least the size of the
last bet or raise. The minimum bet is the size of the big blind.
Other rules to be determined per tournament.
Following is an example status message from the dealer
Reviewing Your Outgoing Mail
Sometimes it is useful to be able to check on mail delays or other types
of problems with your mail to the dealer. The LOG command will retrieve
copies of your mail as received by the dealer. Without an argument, retrieves
"today's" mail (ie. since Midnight in the host machine's timezone). With
an argument
Examples:
LOG
get today's mail.
LOG 4
get mail from the last 4 days.
Seat Assignments
Starting with WRGPT8, a new seat assignment algorithm is used. The new method
is designed to be more "fair" in the sense that people who have spent a lot
of money on blinds will get the better seats at the start of a new round.
At the end of each round, the pool of surviving players is randomly assigned
to new tables, as before. Within each table, players are assigned seats based
on average cost per hand played so far. The player who has spent the least
amount of money in blinds per hand becomes the big blind and the player who
has spent the most becomes the button. At any time during the tournament,
players can get a detailed report about the starting seat assignment by using
the SEATLOG command. Note that during the first round of the tournament, this
command does not generate meaningful information. Also note that it is still
not guaranteed that you won't get the big blind two tables in a row. But if
that happens, it is because other players at your table have paid even more
in blinds (per hand) than you.
Players who are resigned will automatically draw the big blind.
Starting a Round
Often, a new tournament or new round will start with everybody on vacation.
This is done because it is not always known who will be on vacation at the
start of a tournament. Players then must send in a BACK command. As soon as
all players have done this, or when the standard timeout period has expired
(whichever occurs first), the table will start.
Status Report
If you forgot your hand or deleted all the status reports from the dealer and
you want to get an up to date picture, send the following message:
WHAT
Tournament Standings
In a tournament with multiple tables, you may want to see the total aggregate
standings of all players. To get such a listing, use:
SCORE
Normally, this listing will not include players who have been eliminated. To
see the full list including eliminated players, use
SCORE/L
You can also subscribe to a daily update of this listing.
See Showdowns From Other Tables below.
Reminders
Periodic reminders are sent, at least twice a day, to the person whose turn it
is to bet.
Table Talk
"Table talk" is a poker term for any conversation that takes place at the
table, but often specifically used to confuse other players. You can issue
table talk in this game by including it in your mail message that contains
your betting action. Starting with WRGPT8, table talk must be explicitly
announced through the use of the TALK keyword. This command must be on
a line by itself and start in column 1. As before, you can end table talk
by using the SIG keyword. This is often desirable to suppress signatures that
are automatically added by many mailers. Any line that begins
with two hyphens ("--") also
ends table talk. You are not required to announce the end of table talk.
Example:
$1000
TALK
I'm betting a thousand.
Table talk may also be added to out of turn bets, and all table talk is shown
interspersed with action in the showdown messages.
JAM
Here is a line that will not show up.
TALK
I'm going all in! This line will show up!
SIG
This line will not show up!
Neither will this one.
Nicknames
At the beginning of the tournament, each player is assigned a "nickname",
typically the person's first and last name as indicated by their mail header, eg.
"Doyle Brunson".
Doyle Brunson is next to act, $500 to call.
It is possible to set your nickname to something different using the NAME
command, eg:
NAME Texas Dolly
And you would see the status report say:
Texas Dolly is next to act, $500 to call.
At the beginning of a tournament you will be notified whether you are allowed
to change your nickname (a) never, (b) once, or (c) anytime.
Personal Information
This is new with WRGPT8 and takes the place of the ill-fated "biographical
information" which was collected in past years without being made easily
accessible. At the same, this feature reduces the risk of being exposed to
spam by removing your email address from the
long score list.
You may now supply short biographical information using the command
ASL
ASL stands for "Age Sex Location" and an example might be
ASL 34/M/New York
Of course use of the ASL command is optional. If you prefer, you can use
your email address, or a URL, for instance if you have a home page
on the web that you want people to refer to.
Until you use the ASL command, your info will show up as "asl unknown" in the
score listings.
Mail Management
By default, you will get every action mailed to you, including an updated
status report. There are ways to customize this behavior, using the READ
command. The following options exist:
Regardless of whether you folded, you will always receive mail when:
Showdowns From Other Tables
The only way to see what happens at other tables is to join the "rail".
Instructions for subscribing and unsubscribing to the rail will be
published at the start of the tournament. Once on the rail, you will
receive every showdown message from all other tables, as well as nightly
"score" messages with the grand total tournament standings.
Getting Help
A summary of commands can be obtained by sending the one-liner
HELP
to the dealer.
MANUAL
The FAQ list can be obtained by sending the one-liner
FAQ
Other Notes On Syntax
Do's and Don'ts
Antes and Blinds
Antes and blinds go up periodically. They may go up either after each multiple
of N hands, or after each multiple of N days. This will be announced at the
start of the tournament. Also periodically, seats are redrawn.
Other Poker Rules
In case of split pots, odd chips go the first player to the left of the dealer.
Example Status Message
To: X1, X3, X2, X4
From: dealer
Subject: Broadcast Message 10008 [a1] (-> X2)
! Hand Number 2
! Day Number 1
! X4 raises $4950 and is all in
! X5 folds
! X1 calls - side pot
! X3 is on vacation and folds
! X2 is next to act, $4950 to call.
! Unlimited raises
! Pot size: $10050
! Next timeout set for Wed, Aug 26 11:02 EDT
! Current board: ? ? ? ? ?
+-+------------+--------+--------+------+----+--------+
|#| Name |Bankroll| Action |Status|Pot#|Pot Size|
+-+------------+--------+--------+------+----+--------+
1|D X1 | 0 | 4975 |all-in| 2 | 9850 |
2|V X3 | 4925 | 25 |Aug 30| | |
3|> X2 | 5025 | 50 | | 3 | 175 |
4| X4 | 0 | 5000 |all-in| 1 | 25 |
5| X5 | 5000 | 0 |folded| | |
+-+------------+--------+--------+------+----+--------+
Your automated Holdem dealer
Explanatory notes:
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Page last modified: 6-20-96